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Site News:

Thanks to all those folks out there sending in submissions, keep them coming. In other news I've added a blog which you can access here. I must warn you that most of it's not Unreal related, so avoid if you're one who gets bored easily.


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DM-Redkin - Author(s): Hourences
Website: http://www.planetunreal.com/phalanx/

Redkin is one of the best industrial maps I've ever played, and believe you me, I've played a lot. The intricate way the map's rooms interlock makes for some hardcore strategic gameplay and is really what sets it apart from the other maps out there today. The multiple ways to get between the different levels also adds strategy that you just don't see in most crowded industrial maps. I really appreciate all the small little extras Hourences added to the map such as the spitfire that flys across the window every so often. It shows me that the map author really cares about setting his map apart from the rest which is what pwnage is all about.

The map just seems to go together, from the posters on the wall to the color scheme to the layout, everything just seems to come together to form a stellar DeathMatch map. I have always appreciated Hourences' work, and I look forward to his next creation.

Download: DM-Redkin 12.75mb - 2005-02-20
Comments
ownage by sandorski - 2005-02-22

This Map fricken ownz! That's all that really needs to be said, but I'll add that any Mapper to be half as good would have acheived a level of excellence that is truly rare.

meh by DemonThing - 2005-02-21

This map has great looks, and decent gameplay, as expected from Hourences, but it seems as though this map kind of kills my graphics card, averaging at around 25-30fps. :(

Great flow, and nice visuals nonetheless :P

View / Post Comments - 6 Comments

FlagPack 2004 - Author(s): FlagPack 2004 Team
Website: http://www.planetunreal.com/fp2004/

Here we go. Finally some decent maps for the rather dead Capture the Flag gametype. This pack pretty much craps over most of the stock UT2004 CTF maps, and that doesn't bother me the slightest. Sure, some of them lack the shock-pretty-effect, but their floorplans bridge the gap. Then again, too much pretty is distracting.

Big props goes in DyingHonour's direction, by far the best map included in the pack. I'd also advise leaving the DM maps out next time (If you plan to put together another package), they wern't necessary.

Download: FlagPack 2004 80.4mb - 2004-10-26
Comments
Nice choice! by Desperado#2 - 2004-10-26

The gameplay in these maps are classical.

Some do not agree with me... But most are hardcore.

View / Post Comments - 1 Comment

ONS-RapaNui - Author(s): Scarface
Website: N/A

RapaNui, Scarface's latest creation is one of the better ONS maps out there. As you can see from the pics, it is rather bright and colourful, but that's not a problem (Well for me anyway). I nearly missed this beauty, and I thank MapRaider for showing me the way.

The nodes are rather easy to grab, but the central node is a real pain in the ass. The center playing field is extremely open and it gets rather vehicle happy, but one of the main reasons I keep coming back for more. I love the vehicle caves, but I think the map's maybe just a bit too tight for a Levi, guess it might come down to personal preference. There's maybe a bit too many things going on deco wise, the butterfly's do get a tad annoying after a match or two. Jump pads are new, and rather drug-happy... do check them. I know it sounds like I'm baggin' this creation, but I'm really just nitpicking as it's truely solid.

Looking forward to seeing what you're working on next, Scarface. Keep me posted!

Download: ONS-RapaNui 7.93mb - 2004-10-04
Comments
by Timmah - 2004-10-26

yes i would have to agree this map is deh sexy sexy

by sp_lit - 2004-10-04

Played this map a while back, excellent is all I can say. I think the Leviathans help for a quick match being so close to the enemy base which makes a change from most of the "choke point" maps you get.

View / Post Comments - 2 Comments

ONS-Dinora - Author(s): Hourences
Website: http://www.planetunreal.com/phalanx/

Well, it's taken a while but here we have our first Onslaught Map which struck a chord with me. Hourences was the man behind Torlan, the only map I enjoy whilst playing Onslaught and his latest effort released just days ago, Dinora, is up there as well.

The map takes place along an Irish influenced beach which got recently smashed by a rather large storm. To put it simply, it's rather unique and I'm in love with the sand/water textures. Powercores are located in churches up on cliffs, I reckon they could have looked a little more solid to be honest however. He's also covered up the PowerNodes with wooden planks, and I must say they work really well.

The map plays rather well, nothing like storming a tank along the waters edge taking out everything in the path to victory. I did however find it's a rather large pain in the rear getting the tanks up to the PowerCore's, simply because they're so slow and it's a rather large incline to the top. Most likely intentional, and I give him props for trying something new.

Still reading? Are you mad? Actually, don't answer that.

Download: ONS-Dinora 12.75mb - 2004-09-13
Comments
Static Sky... by Deathbliss - 2004-10-16

I'm going to start cracking down on every mapper that does this. Hournces really drew me into this level until I looked up. Static skies are EXTREMELY inexcuseable in UT 2003-2004! Other than that this is an excellent map with awe inspiring terrain work.
- Deathbliss

Beautiful by FoolishOwl - 2004-10-10

I thought this map was quite beautiful and distinct, and full of atmosphere. It's also quite playable: there's room to actually fight it out, and each node is it's own battlefield, that can be attacked or defended.

View / Post Comments - 10 Comments

CTF-EternalCaves-Classic - Author(s): Fordy
Website: http://www.planetunreal.com/fordy

I know this map's been around for a while now, and to be honest I don't care. For those of you who are yet to give it a go, you shouldn't either, as by my standards it could have quite easily been packaged with UT2004 from the get go. EternalCaves was one of the more popular maps that shipped with the original Unreal Tournament, infact dare I say it was up there with Face.

Fordy's gone to great lengths to keep it as original as possible, the scalling's spot on, texture's remain true, but it has been given a complete overhaul in regards to the amount of detail on screen, take a look at the cave detail for instance. Fordy's use of emitters gave it that extra kick as well. I'd hate for you to judge this map on the amount of detail compared to some of the custom maps out there these days though, as from my standpoint that's not what it's about. This map was made to stay true to the original yet bring it up to the new engine standards, that's it. Don't expect laser shows or naked ladies asking for your number, I see too many remakes with these included in the final package and it drives me insane. I do however demand more Dragons!

Download: CTF-EternalCaves-Classic 9.76mb - 2004-09-09
Comments
by SirTahngarth - 2004-09-14

I still fail to see how this horribly unbalanced map is so popular. The blue flag barely requires defense at all, and the red flag is easy to take by comparison. Bases don't have to be identical to be fair, but in this case its not. It does, however have looks that far surpass the original.

it Pwns !! :p by VerMoorD - 2004-09-12

As Desp#2 says, its a gorgeous map which deserves its Pwnage status!!

View / Post Comments - 3 Comments


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