Wednesday, October 23rd, 2013
For the better part of this year I've been missing in action from the site. I apologize to all of you to whom I've owed a news post. Over the many years we've always been diligent in spreading the word on the many Unreal projects underway.
I'll cut to the chase: burnout and waning interest in Unreal; both on my part and that of Epic Games. I've written thousands of articles and spent countless hours on one series and even with branching out into Unreal Engine news, eventually you hit a brick wall!
Fortunately, Epic have corralled all the Unreal Engine stuff into their own site. Several other sites have picked up the slack in file hosting and niche discussion. Unreal lives on!
I'll be honest... without a spark of life from Epic, I'm doubtful that my level of dedication can do due diligence to Unreal and Unreal Tournament. Without another person to post news, it'll probably remain a little slow around here.
My heart is still with BeyondUnreal and Unreal, in general, though my gaming hours have gone to all manner of other titles: Borderlands 2, Minecraft, Killing Floor, strategy and casual games.
However, no one game has seized my attention the way Unreal did more than 15(!) years ago. I imagine a resurgence of Skaarj could do it once more for myself and many others. Until that day, BU remains in a state of limbo. I wish things were different on many fronts, but that's where things stand. I'll continue to post what I can and we welcome suggestions in the meantime.
Killing Floor Fright Yard 2013 - Underway!
The annual (free) Killing Floor Halloween update is upon us, complete with a new map featuring Objective and Wave Modes.
Alongside the freebies, Tripwire is offering three paid DLC: a new character, a weapon pack, and camo weapon skins. All these little paid extras help keep the events and major updates free... so be nice!
Monday, August 26th, 2013
Ultimate Vault Hunter Upgrade Pack 2 is out next Tuesday.
It will retail for 5 dollars and it will include 11 more levels which brings the level cap to 72 and a new "overlevel" system that will allow you to reach level 80 through a new re-playable challenge called Digistruct Peak.
Even though the new cap is 72, the new ranking system creates an opportunity for players to take on monsters and collect loot rated up to level 80. You'll have to max out at the new cap first and get yourself to the earlier level cap bump's third playthrough in order to enjoy the over-leveling in Ultimate Vault Hunter Upgrade Pack 2. "The idea there is you complete this arena and, if you're at level 72, then you'll unlock Overpower level 1," Reiss explains. "You'll exit the map and when you re-host the game, you'll have a prompt that will let you decide what Overpower level you want to play at."
This isn't the only thing that's due out this year for Borderlands 2, zombie T.K. Baha makes his return in the upcoming Blood Harvest DLC plus more backpack and bank space will be included in a future patch, so vault hunters get your gear ready, this is going to be fun!
Friday, July 19th, 2013
Epic starts livestreaming UDK tutorials on twitch.
Just a few days ago Epic Games ran the first livestream tutorial on UDK on their Twitch.tv channel.
We want to give you guys a great experience and hopefully do more of this type of content in the future, so join in and give us your thoughts! We're excited to see what you think, what we can do better, and hopefully make this a part of our regular rotation!
This was a first test run, so it wasn't widely announced, but you can watch the recap of the stream below and leave your comments and suggestions in a special thread on Epic Forums.
Keep an eye on UnrealEngine twitter for announcements for future streams.
P.S. Don't check your headphones/speakers, sound bias issue is with the video ;)
Friday, July 5th, 2013
New Epic Game In The Works
Epic Games is looking for a Systems Designers to join one of two projects. One of the teams is working on an unannounced competitive online action game that includes player progression, heavy itemization, and a dynamic economy; the other is for Fortnite. In either of these roles you'll be working on the biggest most important systems and will have a hand in designing everything from economics and itemization to balancing combat mechanics. You'll be responsible for general design, balance, rules, interface, etc. and will play an integral role in defining the outcome of the project.